![undertale demo undertale demo](https://apkdebit.com/wp-content/uploads/2021/01/Undertale-Disbelief-Demo-1.0.0-APK.png)
“I mean, something novel is generally more interesting to people than something they’ve seen before. “I wanted to do something different from what I was already familiar with,” Fox says.
Undertale demo series#
Undertale’s combination of turn-based combat and realtime elements had plenty of antecedents, though it has more in common with another genre entirely, with danmaku shooter series Touhou Project an inspiration. Then I decided to make a demo of that game – to see if people liked it, and if it was humanly possible to create.” “So I decided to make a battle system using that text system, which in turn gave me many ideas for a game. “One day, I randomly read about arrays, and realised I could program a text system using them,” he tells us. In fact, his initial inspiration for this early experiment came while he was casually browsing Wikipedia.
![undertale demo undertale demo](https://www.alphabetagamer.com/wp-content/uploads/2015/01/undertale-game.gif)
The ironic twist is that the first seeds of Undertale were sown from conflict, growing from a battle system Fox had programmed in GameMaker Studio.
![undertale demo undertale demo](https://i.pinimg.com/originals/15/48/db/1548db918dc42d91f4a36d5cf6d1db12.jpg)
Outwardly, there would seem to be little to connect those two facts. Toby Fox was almost two-and-a-half years old in March 1994, the month Edge’s infamous Doom review was published.